Showing posts with label minetest. Show all posts
Showing posts with label minetest. Show all posts

Tuesday, March 5, 2019

Minetest Build: Seamstress Building: Bunnyton's City Hall

Its huge red roof and slight forward tilt visible here.
No. 1 Nomans Lane, Bunnyton


This massive building, named for its odd resemblance to a pair of pants, is a massive 7-floor Metropolitan building, serving as in part City Hall for the quaint (and yet unfinished) city of bunnyton.


The looming inverted V hangs over the entrance.
Its massive, looming front, with its massively oversized roof and giant clock face with more square feet than some buildings, it can be seen for quite the distance, even in the nearby, packed amusement/theme park of Thirsty Bunny Safari World.

Its generous overhang is supported by 4 huge anchoring pylons, 2 on each side, and 2 in the rear.

Far less windows on the rear of the building.

Its quite impressive at night.


A second clock face on the rear of the building.

Sunday, June 4, 2017

Minetest 0.4.16 - quick review

 To sum up the improvements of 0.4.16: wow.

if the screenshots look a bit blocky (in a pixel sense not a voxel sense), thats because im using the new undersampling feature. it renders the game at a lower resolution, while keeping the UI nice and crisp. if your computer is short in the GPU department, you can find it under advanced settings, in client>Graphics>in-game>filtering>undersampling.


a notible API change is Client side mods are finally here.  though it is subject to break/change without notice. (its a brand new part of the API after all)


minetest is running far smoother on my system with the new version. an i am quite pleased.


To close, i'd like to thank the devs for all their hard work. Minetest sure has made some strides with this one.


happy building!